There are a lot of different discussions on this front, if you are interested you can easy find them if you google this topic a bit. And Visual novels are unquestionably games in the narratological sense. But i would say "Game" has a very broad definition. Granted this particular title falls more under Visual Novel or Interactive Movie category. There are RPG games without levels and battles. Being RPG doesn't mean that it should have leveling, battling or experience gains at all. However, even once a nature is chosen, Grace is still very moldable due to songs not holding the same restrictions.Originally posted by Alt:Do you know what RPG stands for? Role Playing Game. It's also important to note that, depending on which one you choose, certain options will not be available in future conversations. The choice you make also impacts how certain characters will respond and how easily it will be to win them over. Whereas charming allows Grace to be more compassionate and understanding. For example, choosing Kickass might lead Grace to be more fearless and take action which could lead to fighting. RELATED: Stray Gods: The Roleplaying Musical - Grace's Natures, Explainedįor the most part, Grace follows one of three natures, which will have the most impact on how she interacts with others. The thing with Stray Gods is, due to all the available choices, you can really set up Grace to be what you want. It changes per person, but it’s naturally to be more judgy on a character we are supposed to relate the most with. Either they are too meek or abrasive, too shy or won’t shut up. People tend to have strong feelings about leading roles.
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